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Shockwave/Flash
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Overview

Lesson 1
1  Getting Started
2 What You'll Need
3 The Flash Tools
4 Drawing and Modifying an Image
5 Making the Moves with Symbols
6 Layering and Other Neat Tricks
7 Now Get Experimental

Lesson 2

Lesson 3

Lesson 4




Becoming a Flash 5 Master
Lesson 1

by Michael Kay

Page 1 — Getting Started

[Note: If you are using Flash 3, you'll probably want to go to our Flash 3 tutorial. For Flash 4, go to Flash 4 tutorial. This baby is for Flash 5 users only.]

Let me guess — you want to add snappy interactivity and animations to your Web pages but you don't want to create huge "click here and go get a sandwich" files? Then Macromedia's Flash 5 may be for you. It doesn't require the scripting savvy of DHTML, and if you've ever used Director, you already have a head start. Even if you haven't, I'm here to help you catch up.

The process of making a Flash movie is easy to learn, but mastering it takes time and sweat. Here, and in Lesson 2, I'll show you the basics of making one, and then I'll show you what you need to learn to become a Flash grandmaster.

The best way to create Flash content is with the Flash application, which was originally called FutureSplash. In 1997, Macromedia acquired the small company that developed FutureSplash as a way to complement Director, its flagship product. Director, which has been around longer than the Web, is a highly scriptable program built to create interactive presentations and games. Chances are your favorite CD-ROM game was created with it.

Toward the end of 1995, when Netscape Navigator 2 was the latest, greatest browser, Macromedia introduced Shockwave as a way to port Director movies to the Web. Users downloaded and installed a free plug-in, and the movies played right there in the browser.

That was — and is — pretty great. But since Director didn't start with the Web in mind, most Director movies tend to be big bandwidth hogs, and they do much, much more than what's necessary for the Web. On the other hand, there has been a growing need to create an alternative to standard GIFs and JPEGs, which lack versatility and can result in big files.

Vector graphics may be the answer. Vector-graphics programs create graphics using instructions while bitmap programs map out images pixel by pixel.

Let's say you want to draw a circle. A vector graphic simply tells a display program to "draw a perfect circle exactly 100 pixels in diameter." A bitmap program maps out every pixel in that circle, which requires more information (and therefore a larger file size) often resulting in a poorly rendered circle. Also, a vector-based image can be scaled to virtually any size with no impact on file size or quality.

Here's a simulation of the differences between bitmap and vector graphics. The left circle demonstrates how a bitmap image is defined by a finite set of pixels. Enlarge it, and the circle looks pretty rough. But if you increase the resolution to lose that "pixely" look, you'll run into major file-size issues. Meanwhile, the vector graphic on the right could be enlarged 10 times and still look just as sharp.

Because of bandwidth concerns on the Web, there has long been an urgent need for vector graphics. SVG is emerging as an official standard, but with Flash, the future is now.

Director is still more powerful and versatile (you can't create complex CD-ROM experiences with Flash, for example), but Flash 5 is great for most Web uses. It allows you to create animations, build interactivity, and add sound to your pages -- and even some simple games. You can make some dazzling graphics and interfaces for your Web pages that eat up an amazingly petite 5 to 50 KB. And version 5's new scripting capabilities offer you the chance to take it much farther, if you want.

Another big advantage of Flash is that it's virtually independent of browsers. Since Flash files are only viewable with a plug-in, everyone with a version 3 browser or better can see the movies almost identically. The downside to this is the plug-in itself: Users need to download and install it before they can see anything. But this is becoming less of a hurdle since the latest browsers come with Flash already included.

So all in all, Flash is looking like quite the solution and is becoming more popular every day. But enough talk. Let's get our hands dirty.

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